May 19, 2006, 02:57 PM // 14:57
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#41
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Frost Gate Guardian
Join Date: May 2006
Guild: Pantheon of Shadows [dei]
Profession: Mo/Me
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Quote:
Originally Posted by lg5000
I dunno, from pre searing to ascention takes about a weekend, possibly two weekends if it's with quests. Factions has taken more than two weekends just to do missions and most quests, and that's not elite missions yet either.
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Agreed. Getting a character to lvl 20 in Prophecies took about 8 hours, and in Factions it takes about 10. Ascension really helps the time in Prophecies =P
Prophecies had a lot more places to go, but I find Factions more challenging (meaning more fun). Plus, you can bring your Factions character over to Tyria and do some stuff too while you're at it.
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May 19, 2006, 03:44 PM // 15:44
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#42
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by Lepton CFd
Agreed. Getting a character to lvl 20 in Prophecies took about 8 hours, and in Factions it takes about 10. Ascension really helps the time in Prophecies =P
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I don't get this at all. In very little time, I find myself with five lvl 20 Factions characters on my hands. You get to lvl 10 just by doing all the trainer quests and the insignia quest (you may not even need to do the latter to achieve it).
I started a necro in Tyria about a week before Factions came out. I've played him as much as some of my level 20 Factions characters, and he's just about to make lvl 9. I really can't see getting to level 20 faster in Tyria than in Cantha. Perhaps it's different styles of play, but Factions levelling is definitely accelerated. Getting to the desert in about the same time you can finish Factions: yes, I can see that, if you ignore optional quests and blow through the missions. But not getting to lvl 20.
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May 19, 2006, 03:50 PM // 15:50
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#43
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Ascalonian Squire
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Quote:
Originally Posted by demon dantes
even with the 6 mnth thing i have alrdy beat the game 6 times and i am right now just doing the elite mission but that even gets boring after a while. with tyria there were so many places to go and farm and took a lot longer to beat if u were not run anywere. ppl will play for the whole 6 mnths just to try and make money but factions is already boring.
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you play ALOT.
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May 19, 2006, 05:55 PM // 17:55
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#44
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Ascalonian Squire
Join Date: May 2006
Location: Colorado
Guild: Jade
Profession: R/
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I played all six professions through Tyria but I can't imagine doing anything similar with Factions. I've played one character through Factions already but I don't have much drive do play any others. It just doesn't sound that fun right now as it was in Prophecies. I'll probably keep playing GW but not as often. I'll probably start playing some other games besides GW too.
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May 19, 2006, 06:52 PM // 18:52
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#45
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Academy Page
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Both GWP and Faction are dying, but Faction is dying at a faster rate. At least GWP was well thought out. Faction was a rush game.
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May 19, 2006, 10:50 PM // 22:50
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#46
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Factions is a great game I like it just fine. The only thing is its shorter. I will try to get my primary chatractor maxed out on tiltes he already has 179/180 caps and is working on the "Ally of the Luxons" and "Protector of Cantha", after he gets the "not a big deal title". I will simpley bring my other toons though the game, so I figure i'll be busy for three months, not bad I'll be ready for chapter three and I dont mind cutting back on my GW hours. Its still fun and factions alollows you to complete everything without a major time investment. I actually appreciate that.
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May 19, 2006, 11:19 PM // 23:19
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#47
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Personally I don't mind the look of the city so much, but the quests! Gods, they're *all* fed-ex from one end of the map to another (with mandatory area change, so you have to kill each mob twice).
Every single quest, and there's dozens upon dozens of them everywhere, is dreariness like the Red Cloaked Deserters in Prophecies. It's so obvious they're purposely designed to delay you and take as long as possible to complete, and that's horribly annoying.
The missions in Cantha are fun and varied, but the quests in Kaineng city are sheer torture (it doesn't help that I'm anal-retentive about doing *every* quest with *every* avatar, and can't even pass up on those I know are extra painful, like Passing The Buck).
But, like I said, I like the missions. Even the cooperative ones, which I initially hated because I only play with henches.
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May 20, 2006, 03:39 AM // 03:39
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#48
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Frost Gate Guardian
Join Date: May 2006
Location: Crystal Desert.
Profession: Mo/W
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I only read your question, all I can say is...NO!!! I have been reading up on Factions to do research on whether to buy it or not. It sounds like it sucks.
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May 20, 2006, 04:14 AM // 04:14
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#49
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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Cant wait to get out of the slums and see green again.....but my computer has such bad lag in the slums its unplayable....cant wait to get a new computer so I can get out of there!!!
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May 20, 2006, 10:52 AM // 10:52
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#50
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Wilds Pathfinder
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Wow I've learned some of you play games 24/7!
Yeah I pretty much beat every game that comes out in like 8 hours!! NOT
Another reason why I think people are blasting through Factions so fast is because we are use the the Guild Wars playing style already. When Prophecies first came out, it was brand new, and everybody has to learn the skills. WIth Factions we didn't have to learn that many skills and gameplay tactics (not counting new skills or new classes).
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May 20, 2006, 11:38 AM // 11:38
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#51
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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Yeah. All the quests seem like Minaars Trouble > Worry> Iron Horse War Machine types. Incredibly annoying and boring, which I do not define as fun, much less content.
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May 20, 2006, 11:48 AM // 11:48
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#52
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Lion's Arch Merchant
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I've said this many other places but just look at the title of the game you bought its called "Guild wars" for a freaking reason people. The main point of factions was to emphasise more towards this. Altough GvG wasn't expanded much (Just a few new maps) Guilds can now control outposts therefore emphasising the "Guild" part of the name
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May 20, 2006, 12:55 PM // 12:55
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#53
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Desert Nomad
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Quote:
Originally Posted by Chooby
I've said this many other places but just look at the title of the game you bought its called "Guild wars" for a freaking reason people. The main point of factions was to emphasise more towards this. Altough GvG wasn't expanded much (Just a few new maps) Guilds can now control outposts therefore emphasising the "Guild" part of the name
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I'm so sick of people bleating this old point. The name is Guild Wars, yes, but it has NOTHING to do with GvG.
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May 20, 2006, 01:03 PM // 13:03
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#54
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by generik
The name is Guild Wars, yes, but it has NOTHING to do with GvG.
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Wrong. GvG is the soul of the game. Everything else is window dressing to sell retail boxes.
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May 20, 2006, 02:15 PM // 14:15
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#55
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Wilds Pathfinder
Join Date: May 2006
Location: The Tomb of Souls
Guild: DC
Profession: N/Me
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i have to agree GvG is at the heart of this game. I don't GvG myself, but everything revolves around it... Otherwise why the hell would they have "favor" and all that jazz
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May 20, 2006, 02:22 PM // 14:22
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#56
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Desert Nomad
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Quote:
Originally Posted by Stabber
Will Factions keep people playing as long as Prophecies did? No chance of it. Several people I know have quit or are on the verge of quitting. Contentwise, Factions is only half the size of Prophecies, and as far as gameplay goes there have been no improvements, and even a possible deterioration given the massive increase in server lag and random err7s.
I am disappointed that Anet has spent several months implementing an elaborate caste system, but seems unable or unwilling to implement even a rudimentary market/auction system or a slightly less irritating partying system. There comes a point when one gets simply tired of the same nonsense.
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100% agree. The entire faction system for me falls flat on it's face and becomes the most boring game I've ever played. I could care less about PvP, the silly challenge missions* and the competitive missions are just oddly put together. So what I have left is a bunch of repeatable quests (which Anet keeps making more difficult**) that become a "how many more times must I do this to get enough amber/jade?"***
* Challenge missions are seriously dumb in my opinion. Let me see, spawn, wait a minute. Run to portal. Run up hill, kill. Run down hill, run up hill, kill. Return to portal. Run up hill, kill, run down hill, kill, run up hill kill, run down hill run to portal. Repeat till you are a drooling blathering maniac till you get your needed faction... ugh
** The changes to the repeatable quests have done nothing but slow down the rate at which ALL players can gain faction. The changes do not in any way shape or form help anyone and hurt the entire player base. Smaller alliances still have the same chance to gain access to elite missions as they did before the current changes. All the changes have done now, is literally force players into player groups (as the henchies have had no adjustments to their skills to compensate for the constant increase in mob skills). So now, it's 10 minutes "Lfg" and 5 to 10 minutes for the actual quest to gain a measly 400 faction. Pathetic.
*** Since only the largest alliances will ever have a chance to control the elite missions (who really cares about controlling an outpost? There's nothing there), the only other reason for faction is the friend of title (something I was working for) and the amber/jade. With the system at work, the game becomes a bore fest of counting how many more times do I need to do this. Major lack of content on the PvE side. Look to Sanitarium, I have a few ideas for this and I hope people like them, and maybe Anet will pick them up so PvE has something to do.
Here's the link
Last edited by WasAGuest; May 20, 2006 at 03:22 PM // 15:22..
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May 20, 2006, 03:12 PM // 15:12
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#57
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Can only speak for myself, been at "puter" for an hour now browsing through the Guru forum and just thinking about starting GW makes cleaning the house once more today seam like a good idea.
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May 20, 2006, 07:49 PM // 19:49
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#58
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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Will Factions keep people playing as long as Prophecies did?
Not a chance in hell - chap 1 kept me interested for 9 month's and had enough variety for me to take 5 characters through it and still keep playing, but with Factions I was already bored after 2 weeks, there's just not enough to do and what there is, is too similar and repetative - so much so that I finished with one character (and I'm not just referring to doing the stuff required to finish factions, I did every mission/quest I could find in both Luxon and Kurzrick side, uncovering 77% of Cantha in the process) and am really struggling to keep interested in taking a 2nd through, I certainly can't be arsed to take the other 3 through let alone start a new charcter.
Prophecies was pretty much all I played for 9 month's and there was always something fresh to do/try, Factions was done in 2 weeks and I spent most evenings playing other games and tbh with the World Cup coming up in 3 weeks and 3 matches a day to watch I can't see Faction's holding my attention and once thats gone, I doub't it'll return.
IMO the biggest faults are:
Lack of content
Lack of variety in quests and too much back-tracking
New skills available to buy all at once early rather than being earn't through quests
Some new skills identical to old ones - why not just use the old ones ffs?
Quests resetting if you leave an area - bloody annoying especially if error 7 is the cause and obviously only implemented to make the game seem longer to do
Bonuses now dependent on speed in missions rather than an additional task
Factions was full price but lacks half the content and only a third of new characters of Prophecies
Forcing PvP onto to PvE players
A lot of the promised stuff not materialising (re-joining a party after error 7, auction house, quests/missions needing 2 parties of 8 - only seen 1), but instead effort was wasted on implementating the faction system which even makes favour seem a good idea (it's not)
Roll on Neverwinter Nights 2!!!
Last edited by Pompeyfan; May 20, 2006 at 07:58 PM // 19:58..
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May 20, 2006, 09:26 PM // 21:26
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#59
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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For the love of god, someone find their manual. Flip to the "Lore" section and find/post the passages that explain the "Guild Wars" to these people who obsessively believe that because of the title, the game revolves aroud Guilds or PvP.
If we took every game title litterally we'd have some screwed up games.
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May 21, 2006, 12:30 AM // 00:30
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#60
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Krytan Explorer
Join Date: Nov 2005
Location: Mi
Profession: N/Mo
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Quote:
Originally Posted by healthsoldier0570
I only read your question, all I can say is...NO!!! I have been reading up on Factions to do research on whether to buy it or not. It sounds like it sucks.
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Yes it does.Major pain in the arse.What a waste of cash
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